

They see democracy as a problem because how can people know what's best for themselves? So in that way, the people are happy to let the Chinese government push them around and HATE people who don't respect Xi-nnie the Pooh. But many people in China are thrilled with their government and encourage and demand censorship of things that could even be remotely construed as "insulting" or "Degrading" to China's government. Otherwise, if they can't then that is another argument. Now, I realize the comparison isn't completely analogous, but then, if enough people in China are upset, they may be able to get the policy changed. The second is someone over stepping their own authority to damage people not even tangentially involved. If it is unpopular enough, perhaps it will hurt them in the long run. While the first is unpleasant, it is their playground to do with as they please. Now imagine Steam didn't like something a former VALVe employee said about them in an easter egg in a game, and used their clout to get that game pulled from GOG, Epic, and other game stores. Steam decides to delete games off their store. I_ni: Good point, however isn't there some kind of a universal liberty? Like you (don't) care if people in country X can consume the same product you consume.Īnd I don't find much of a difference between GoG shutting down a game worldwide and Apple shutting down thousands of games in a particular country (China), universally speaking -) There is a huge difference. My prior fighting game experience is limited to Street Fighter, which is apparently infamous for being very combo-heavy.

#HELLISH QUART GOG HOW TO#
It's all about understanding the move properties a character and how to apply them in a match.īoth execution and fundamentals require practice though, it's the nature of the genre. You can possess the execution to pull of the highest damage output possible, but will run into a wall if you encounter an opponent who can consistently thwart your attempts at landing them in the first place. That being said, fundamentals are just as, if not more, important than combos. Of course, you can also play games with less emphasis on combos (like Samurai Shodown), and/or choose characters that demand less execution. In that case, I found it more productive to start with easier/shorter combos that I can use consistently in match, and maybe add another attack in the sequence when I get more comfortable. SpaceMadness: I've always struggled with longer combos myself.
